Game Developer, Funselektor
PC and Consoles, 2020 - 2024
• Implemented gameplay and UI systems, including unlockable levels, camera controls, and dynamic UI
• Helped with initial project launch, as well as development of 5 DLC post-launch.
• Extensive bug fixing and post-launch maintenance.
• Implemented dynamic physics props in Indonesia DLC.
• Responsible for world building level design in Indonesia and Australia DLCs, with objective of using props to both create believable dioramas and guide players around tracks.